Resume

Profile & Experience & Education & Skills & Hobbies

Personal Profile

I’m a gameplay and tools programmer with around five years of development experience across Unreal and Unity. I enjoy building gameplay systems and designer-friendly tools that help multidisciplinary teams turn creative ideas into experiences. I’m especially interested in the space where gameplay programming, technical design, and development workflows come together.

Experience

YetAnotherEvent - System & Tool Engineer

  • Designed and developed a reusable Unreal Engine event framework combining strongly typed C++ events with Gameplay Tag-based global messaging.

  • Built Blueprint-friendly broadcaster and listener components, payload support, listener gates, and debugging workflows that allow designers to connect gameplay logic without the need for direct references.

  • Developed the system around production needs from Skén while keeping it reusable for future projects.

Skén - Team Lead & System & Tool Engineer

  • Led a multidisciplinary student team of 4 people across programming, design, art, and audio, coordinating tasks and keeping the project within scope.

  • Built core gameplay systems and designer-facing tools, including event-driven puzzle workflows, audio systems, cutscene systems, portals, environmental audio, and debug visualizations.

  • Supported the team through technical planning, feature integration, playtesting, and communication between disciplines.

Out Of Bounce - Programming Lead

  • Led the programming architecture for our first Unreal Engine project after transitioning from Unity.

  • Defined coding conventions, component responsibilities, and shared development workflows to keep systems consistent and maintainable.

  • Built gameplay systems and editor tools such as the Component Selector, while supporting other programmers with technical planning, code reviews, and Unreal Engine workflows.

Education

Academic high school - Georg-Wilhelm-Steller-Gymnasium (Sept 2016 - Sept 2022)

Scientific branch

SAE Institute (Sept 2024 - Sept 2027)

Student Award Winner (Games Programming)

Skills

Technical Skills

Engines

Unreal

Unity

Languages

C++

C#

Python

Java

XAML

Planning

ClickUp

Miro

Trello

Milanote

Source Control

Perforce

GitHub

Others

WinForms

Framer

Procreate

Blender

DaVinci

Soft Skills

Cross-disciplinary collaboration and communication

Leadership and organisational skills

Flexible, adaptable and open to learn

Time management and prioritisation

Resilient and able to manage stress

Hobbies

  • Gaming

  • Programming

  • Story writing

  • Sports

Copyright © Julian Serve 2026

Copyright © Julian Serve 2026

Copyright © Julian Serve 2026