Resume
Profile & Experience & Education & Skills & Hobbies
Personal Profile
I’m a gameplay and tools programmer with around five years of development experience across Unreal and Unity. I enjoy building gameplay systems and designer-friendly tools that help multidisciplinary teams turn creative ideas into experiences. I’m especially interested in the space where gameplay programming, technical design, and development workflows come together.
Experience
YetAnotherEvent - System & Tool Engineer
Designed and developed a reusable Unreal Engine event framework combining strongly typed C++ events with Gameplay Tag-based global messaging.
Built Blueprint-friendly broadcaster and listener components, payload support, listener gates, and debugging workflows that allow designers to connect gameplay logic without the need for direct references.
Developed the system around production needs from Skén while keeping it reusable for future projects.
Skén - Team Lead & System & Tool Engineer
Led a multidisciplinary student team of 4 people across programming, design, art, and audio, coordinating tasks and keeping the project within scope.
Built core gameplay systems and designer-facing tools, including event-driven puzzle workflows, audio systems, cutscene systems, portals, environmental audio, and debug visualizations.
Supported the team through technical planning, feature integration, playtesting, and communication between disciplines.
Out Of Bounce - Programming Lead
Led the programming architecture for our first Unreal Engine project after transitioning from Unity.
Defined coding conventions, component responsibilities, and shared development workflows to keep systems consistent and maintainable.
Built gameplay systems and editor tools such as the Component Selector, while supporting other programmers with technical planning, code reviews, and Unreal Engine workflows.
Education
Academic high school - Georg-Wilhelm-Steller-Gymnasium (Sept 2016 - Sept 2022)
Scientific branch
SAE Institute (Sept 2024 - Sept 2027)
Student Award Winner (Games Programming)
Skills
Technical Skills
Engines
Unreal
Unity
Languages
C++
C#
Python
Java
XAML
Planning
ClickUp
Miro
Trello
Milanote
Source Control
Perforce
GitHub
Others
WinForms
Framer
Procreate
Blender
DaVinci
Soft Skills
Cross-disciplinary collaboration and communication
Leadership and organisational skills
Flexible, adaptable and open to learn
Time management and prioritisation
Resilient and able to manage stress
Hobbies
Gaming
Programming
Story writing
Sports
