Hey! I am Julian.
I’m a programmer with around 5 years of combined development experience.
I started programming with Java in school, then quickly moved to C# and Unity. For the next few years, I worked on games in my free time, joined game jams, and even released a small mobile game called Cookie Rush on Samsung and Apple. I later took it offline to avoid ongoing costs and maintenance, and because I learned the hard way that “marketing probably isn’t necessary” is not exactly the best launch strategy.
After that, I worked on a finance app for a small business, which also included some game-like features. I then took a short detour into freelance video editing for about a year. I enjoyed the creative side of it, but I eventually realized that games were where I actually wanted to be.
Around 2 years ago, I started studying Games Programming at SAE Institute, and it pretty quickly clicked: this is what I want to do. Since then, I’ve spent most of my free time building games.
Because many of these projects were made in small teams, I often had to work closely with other disciplines like art, VFX, design, and audio. As a programmer, I found myself not only implementing features, but also building systems that helped others bring their ideas into the game more easily. For example, instead of just adding audio manually, I created tools and workflows that allowed audio designers to integrate their ideas without needing deep technical knowledge.
That made me realize what I really enjoy: building foundations, systems, and tools that make game development smoother for the whole team. I still love gameplay, but I’m especially excited by the space where programming meets design, tools, and cross-disciplinary teamwork.
So here I am, trying to become exactly that kind of developer: someone who builds useful systems, supports the team, and helps turn creative ideas into playable experiences.
Besides making games, I also obviously love playing them whenever I find the time.
Some of my favourite genres and games include:
Survival games: Ark: Survival Evolved, Minecraft, Terraria, Grounded
Horror games: Visage, Outlast, Amnesia, Devour, and way too many Backrooms-style games
Story games: What Remains of Edith Finch, Skylanders, and Monster Hunter… yes, I am counting Monster Hunter as a story game
RTS games: Empire Earth, StarCraft II, Stronghold Crusader
Tabletop: I recently started playing DnD, and it’s been incredibly fun
I’m a game programmer with around 3 years of combined development experience.
I started programming with Java in school, then quickly moved into C# and Unity. For the next few years, I worked on games in my free time, joined game jams, and even released a small mobile game ca lled CookieRush on Samsung and Apple. I later took it offline to avoid ongoing costs and maintenance, and because I learned the hard way that “marketing probably isn’t necessary” is not exactly the best launch strategy.
After that, I worked on a finance app for a small business, which also included some game-like features. I then took a short detour into freelance video editing for about a year. I enjoyed the creative side of it, but I eventually realized that games were where I actually wanted to be.
Around 2 years ago, I started studying Game Programming at SAE Institute, and it pretty quickly clicked: this is what I want to do. Since then, I’ve spent most of my free time building games.
Because many of these projects were made in small teams, I often had to work closely with other disciplines like art, VFX, modelling, design, and audio. As a programmer, I found myself not only implementing features, but also building systems that helped others bring their ideas into the game more easily. For example, instead of just adding audio manually, I prefer creating tools and workflows that allowed audio designers to integrate their ideas without needing deep technical knowledge.
That made me realize what I really enjoy: building foundations, systems, and tools that make game development smoother for the whole team. I still love gameplay, but I’m especially excited by the space where programming meets design, tools, and cross-disciplinary teamwork.
So here I am, trying to become exactly that kind of developer: someone who builds useful systems, supports the team, and helps turn creative ideas into playable experiences.
Besides making games, I also obviously love playing them whenever I find the time.
Some of my favourite genres and games include:
Survival games: Ark: Survival Evolved, Minecraft, Terraria, Grounded
Horror games: Visage, Outlast, Amnesia, Devour, and way too many Backrooms-style games
Story games: What Remains of Edith Finch, Skylanders, and Monster Hunter… yes, I am counting Monster Hunter as a story game
RTS games: Empire Earth, StarCraft II, Stronghold Crusader
Tabletop: I recently started playing DnD, and it’s been incredibly fun
I’m a programmer with around 5 years of combined development experience.
I started programming with Java in school, then quickly moved to C# and Unity. For the next few years, I worked on games in my free time, joined game jams, and even released a small mobile game called Cookie Rush on Samsung and Apple. I later took it offline to avoid ongoing costs and maintenance, and because I learned the hard way that “marketing probably isn’t necessary” is not exactly the best launch strategy.
After that, I worked on a finance app for a small business, which also included some game-like features. I then took a short detour into freelance video editing for about a year. I enjoyed the creative side of it, but I eventually realized that games were where I actually wanted to be.
Around 2 years ago, I started studying Games Programming at SAE Institute, and it pretty quickly clicked: this is what I want to do. Since then, I’ve spent most of my free time building games.
Because many of these projects were made in small teams, I often had to work closely with other disciplines like art, VFX, design, and audio. As a programmer, I found myself not only implementing features, but also building systems that helped others bring their ideas into the game more easily. For example, instead of just adding audio manually, I created tools and workflows that allowed audio designers to integrate their ideas without needing deep technical knowledge.
That made me realize what I really enjoy: building foundations, systems, and tools that make game development smoother for the whole team. I still love gameplay, but I’m especially excited by the space where programming meets design, tools, and cross-disciplinary teamwork.
So here I am, trying to become exactly that kind of developer: someone who builds useful systems, supports the team, and helps turn creative ideas into playable experiences.
Besides making games, I also obviously love playing them whenever I find the time.
Some of my favourite genres and games include:
Survival games: Ark: Survival Evolved, Minecraft, Terraria, Grounded
Horror games: Visage, Outlast, Amnesia, Devour, and way too many Backrooms-style games
Story games: What Remains of Edith Finch, Skylanders, and Monster Hunter… yes, I am counting Monster Hunter as a story game
RTS games: Empire Earth, StarCraft II, Stronghold Crusader
Tabletop: I recently started playing DnD, and it’s been incredibly fun




























